There are many artists who are eager to join the industry of comic books. But admittedly, getting a break in the comic book industry is not as easy or simple. One has to be very patient and be very aggressive in submitting their sample works to comic book companies.
Each comic book firm wants different things as they do not have a standard requirement for artists. We suggest that budding artists take the time to make a submission in each firm to increase their chances of getting hired.
We have compiled a list of comic book firms that you may want to send your sample work. We have also included their links for your reference as well as what these companies might want in the submissions.
This comic book firm is owned by an independent publisher and has been gaining popularity in recent years. This firm is not exactly accepting submissions from writers and artists, but it is the lone publisher in our list that offers a program to those who want to get started in the comic book industry.
The program can be of help to those who want to join to DC or Marvel comics in the future as the program provides new artists and talents real work experience in the publishing world. You can find out more information about the program which is referred to as Journeyman Artist Program through this link.
Aside from this program, Fierce Comics also welcomes pencilers, painters, colorists, inkers and letterers in their firm.
If you are serious in wanting to get into the world of comic books industry, and then you would be familiar with DC Comics. DC Comics is the one that started the entire super-hero phenomenon back in 1938 when it released Superman.
DC Comics is one of the biggest comic book publishers, but they do not take-in submissions via snail mail.
DC Comics has a talent search program where it gathers submissions at different conventions. You may want to check the link here to find out about their talent search program.
Marvel is also one of the biggest and most popular comic book publishers in the world. It also does not accept submissions via mail but rather it requires that budding artists should post a material publicly. Marvel will then find the artist through the work published publicly.
If you want to know more on how to get into Marvel, and then visit this website.
Image Comics is not as big as the other publishers and it only publishes books that creators own. This means that a submission is published in its entirety or not, and that artists should have a complete book in order to get published.
Image Comics has high standards, and as such, those who would like to have their work published should come up with high-quality work. This page will allow you to submit your work.
This comic book company is one of the four big comics publishers. It accepts submissions from artists, writers, colorists, inkers and letterers. The detailed guideline for submission is found in this link.
This is a boutique publisher that accepts submissions from anyone who would like to join. If you are a penciler, artists, painter or colorist and then you may want to check their site through this site.
This is one of the leading independent publishers and it is presently searching for artists. You may want to check their site here.
GoBZRK is a digital experience released by The Shadow Gang in August 2011. It was developed to pair with the young adult novel series by Michael Grant which is entitled BRZRK. It may be accessed through www.gobzrk.com.
BZRK is a novel with a setting of the near future. It is about a war to control the human mind. Conjoined twins wanted to turn the world into a vision of utopia with no hunger, no conflict, and no wars, but there is no free will. Eventually, a group of rebel teens emerged who called themselves BZRK who fought their rights to be human. What’s interesting is that the war occurred on a nano-level, wherein the battleground is the human brain.
The multi-platformed goBZRK gained a lot of followers with almost 125,000 in number. Video views rised as high as 245,000 and almost 100,000 downloaded the app. Basically, it featured scripted videos, an online social game, and interactive comic books. The success of this platform led BRZRK to be turned into a major movie with Sony Pictures and Sam Raimi, a famous producer-director.
Preloaded and run from a single platform, the developers were able to focus more on content rather than technology. It was made available in mobile, tablets, and computers, especially in the international arena. This allowed the platform to be followed anywhere, anytime.
The goBZRK experience included four fully functional websites with over 78 minutes of video and 20 minutes of audio recordings including a pirate radio station. It features 8 comic books with illustrations complete with hidden links and even Easter eggs. Photographic clues were given and even fabricated newspaper articles which even had more clues, drawings, images, and artifacts directly lifted from the novel. Indeed, the novel came to life with goBZRK.
The first thing that users have to do is to register. Later on, everything that they do in goBZRK corresponds to rewards such as virtual currency, goods, and badges. Soon enough, goBZRK was able to form a community of its own. It started to grow as word of mouth traveled among people who invited their friends to try the goBZRK experience too.
Since the platform was based on a novel, even the BZRK characters were brought to life and even reached out to the users and players of goBZRK. It is also interesting that playing the game sometimes required interaction with others. For example, working in groups is necessary to solve puzzles or discover new content. This kept a lot of users interested but the gaming experience had to end in February. As of now, only content is accessible.
Ultimately, goBZRK gave the audience a sense of experience they would not have found anywhere else. It served as their window to the world, being able to interact with various people all over the globe. It also provided e-commerce opportunity for the novel itself. GoBZRK sold apps, games, and books which kept the audience interested from time to time. It also paved way for brand integration such as Nissan. The platform was made available to almost 14 countries and almost 50% of the investment returned in a matter of 5 months.